Installation
Install tAFK, grant admin access, and confirm the cinematic camera is running.
Drop the folder in, add two ensure lines, grant one ACE. tAFK writes its own data.json on first boot. It needs OneSync and tLib v1.0 or newer, and no framework or database.
Install
Extract the resource
Drop the tAFK folder into resources/, or a group like [tScripts].
Start tLib before tAFK
ensure tLib
ensure tAFKGrant admin access
add_ace group.admin tlib.admin allowUnlocks /tafkedit, sequence management and Server Defaults. Non-admins see only the player half of /tafk.
Start the server
tAFK ships a data.json with 11 sequences, rebuilt from shared/schema.lua if missing. audio/ is re-scanned every boot.
Verify it works
tAFK draws tLib's startup banner on the server:
Scenes: 11 sequence(s) configured
Tracks: 40 music track(s) discovered
Beats: 40 of 40 analysed
Beats: reads … analysed, N queued while tracks are still being analysed, and is absent with no audio files.
On the client a start is silent, bar one line for a player who switched the system off: AFK disabled by player preference. Judge the install from the server banner and the camera firing, not from F8.
See it in the game
Get into any vehicle — cars, bikes, boats and aircraft all work — open /tafk and press Enter AFK Mode. Leaving the controls alone for 30 seconds does the same.
It works if the screen fades, the camera frames the vehicle, and your first input snaps you back. If not, see Troubleshooting.
AFK Cinematics
Still stuck? Support can answer it directly.
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