Roadmap
What we are building
Three stages, each meaning something specific. Nothing moves into a stage it is not actually in, and nothing stays here once it ships.
Backlog
4 items
- 0
Sub-card of The world map
Enterable houses
Shelter from a tornado, and somewhere to be when the roof goes. No buildings are placed in the map, the houses spawn from the road system, so interiors need a…
StudioFeatureUpdated 2 months ago - 0
Sub-card of Character
Being knocked down instead of killed
A hard hit puts you down rather than killing you outright, so a teammate can get you back up. Held for much later; death and respawn work without it.
StudioFeatureUpdated 2 months ago - 0
Sub-card of Character
Facial expressions for mood
Faces show mood, not just mouth movement while talking.
StudioFeatureUpdated 2 months ago - 0
Sub-card of Teaching the game
Driving, radar and storm-chasing lessons
Short lessons for driving, reading radar, approaching a storm, placing a probe and warning a town. Drive and find your way Read the radar, and what a hook echo…
StudioFeatureUpdated 5 weeks ago
Planned
15 items
- 0
MacOS Desktop App
Build and sign a macOS build of the dispatch app Notarize it so it opens without a Gatekeeper warning Serve the download and the update feed per platform, so a…
StudioFeatureUpdated 3 days ago - 0
Cross PTT Functionality In-Game
A player can transmit on a channel they are not selected to, without leaving the one they are on A second push-to-talk key, bound separately from the main one…
StudioFeatureUpdated 3 days ago - 0
Sub-card of Weather & storms
Custom formations & cloud shapes
Wall clouds, shelf clouds, visible rotation. Off the same storm seed so everyone sees the same sky.
StudioFeatureUpdated 2 months ago - 0
Sub-card of Probes & storm data
Rocket probes
Launch probes into a storm instead of placing them in its path.
StudioFeatureUpdated 5 weeks ago - 0
Stereo Channel Scanning
Add L/R scan / join buttons if enabled Logic for audio to route to either left or right
StudioFeatureUpdated 2 months ago - 0
Sub-card of Character
Low quality camera mode
Camcorder look. Grain, chromatic aberration, rolling shutter, date stamp. Post process and a rig variant, not a new camera system.
StudioFeatureUpdated 2 months ago - 0
Sub-card of Sound design
Different siren types
More than one siren model, each with its own tone and rotation, the way real towns have a mix.
StudioFeatureUpdated 7 weeks ago - StudioFeatureUpdated 5 weeks ago
- 0
Sub-card of The world map
Wildlife
Deer, cattle, dogs. React to the weather and clear out ahead of a storm. Bird flocks already do ambient flocking, reuse that.
StudioFeatureUpdated 2 months ago - 0
Radio text messaging
Short text between units, and from the dispatch panel, without taking a voice channel. Send to one unit, or to everyone on a channel Read messages on the radio…
StudioFeatureAdded 4 days ago - 0
Paging and tone-out
Tone out a channel the way a real station alert works, then speak over it. Page a channel or a single unit from the dispatch panel Tones first, then the announ…
StudioFeatureAdded 4 days ago - 0
Sub-card of Character
Cinematic photo mode
Free camera with cinematic controls for screenshots and footage.
StudioFeatureUpdated 5 weeks ago - 0
Sub-card of Vehicles
Per-part damage and dents
Damage that lands where you hit rather than one number for the whole vehicle, and bodywork that actually shows it. Damage to specific parts rather than one ove…
StudioFeatureUpdated 1 month ago - 0
Sub-card of The world map
Wind turbines
Wind farms out on the county roads. Blades turn with the wind that already drives everything else, so you can read the storm off them from a distance. A tornad…
StudioFeatureUpdated 5 weeks ago - 0
Sub-card of Vehicles
Breakable glass
Vehicle windows first, then buildings and storefronts. Glass is already its own mesh with its own material, keep it that way. Done when debris breaks the pane,…
StudioFeatureUpdated 5 weeks ago
In Progress
28 items
- StudioFeatureUpdated 2 months ago
- StudioIdeaUpdated 4 days ago
- 0
Editor chrome: labels, units and shortcut hints disagree between panels
The pattern badges (trigger-only, livery, synced, frame count) now say what they mean on hover The painting shortcuts were listed twice on one screen in two no…
StudioUpdated 3 weeks ago - 0
Stream Deck plugin
Physical keys for the lightbar, with live state on every key rather than blind buttons. Opt-in, off by default, and entirely local to the player's own machine.…
StudioFeatureAdded 3 weeks ago - 0
Civilian Scanners
Reception decided by where the player is and which systems cover that area, not by distance to the talker Range control, so leaving a system's coverage drops i…
StudioFeatureUpdated 4 days ago - 0
Low Powered LOS Channels
Suggestion from @Darkside: add a channel type that is line of sight so in areas that have low repeater signal they could use that. pretty much a VHF system.
StudioFeatureUpdated 4 weeks ago - 0
Custom layouts for the detector and the radar
tDetector and tRadar layouts now work in the UI Studio and on the marketplace, same as the radio and the siren controller. Design mode, the live preview and th…
StudioFeatureAdded 3 weeks ago - 0
Custom In-Car Props
Operators list their own models and the prop editor offers them per vehicle A model that is missing, stopped or misspelled falls back to the built-in rather th…
StudioFeatureUpdated 3 days ago - StudioFeature1/3sub-items doneUpdated 5 weeks ago
- StudioFeature1/2sub-items doneUpdated 5 weeks ago
- Studio5/10sub-items doneUpdated 5 weeks ago
- StudioFeature1/2sub-items doneUpdated 5 weeks ago
- StudioFeature6/7sub-items doneUpdated 5 weeks ago
- 0
Sub-card of Settings & accessibility
Settings and accessibility features
Controls, readability and camera comfort settings. Split out: subtitles REQ-84019, radar legend REQ-80327, shake and head bob REQ-28566, settings saving BUG-91…
StudioFeatureUpdated 5 weeks ago - 0
Sub-card of Sound design
Weather, vehicle and world sounds
Weather, vehicle, equipment and world sounds. Buses, limits and volume routing Wind that follows wind strength Rain that follows the rain Radio transmit and re…
StudioFeatureUpdated 5 weeks ago - StudioFeature15/15sub-items doneUpdated 5 weeks ago
- StudioFeature2/2sub-items doneUpdated 5 weeks ago
- StudioFeature7/11sub-items doneUpdated 5 weeks ago
- StudioFeature4/4sub-items doneUpdated 5 weeks ago
- StudioFeature8/11sub-items doneUpdated 5 weeks ago
- StudioFeature0/1sub-items doneUpdated 5 weeks ago
- 0
Sub-card of The world map
World terrain, towns and map content
Distance detail turned out to be set up already and just never generated. The layers are there and the world is pointed at them, so it is a job to run rather t…
StudioUpdated 5 weeks ago - StudioFeatureUpdated 5 weeks ago
- StudioFeature1/1sub-items doneUpdated 5 weeks ago
- StudioFeature4/5sub-items doneUpdated 5 weeks ago
- 0
Sub-card of Vehicles
Vehicle lineup
Lineup is the heavy anchored intercept plus six road vehicles. The old named builds are out. Heavy anchored intercept, reference build Box truck Sedan Coupe Co…
StudioFeatureUpdated 2 weeks ago - StudioFeature12/12sub-items doneUpdated 5 weeks ago
- StudioFeature1/1sub-items doneUpdated 5 weeks ago
Work leaves this page when it ships. The changelog is where it lands, with the release note for every version.
Something missing?
"Considering" is genuinely undecided, and what gets built there is decided by what communities ask for.
TIMMYG Studios