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Roadmap

What we are building

Three stages, each meaning something specific. Nothing moves into a stage it is not actually in, and nothing stays here once it ships.

  1. Backlog

    4 items

    • 0

      Sub-card of The world map

      Enterable houses

      Shelter from a tornado, and somewhere to be when the roof goes. No buildings are placed in the map, the houses spawn from the road system, so interiors need a…

      StudioFeatureUpdated 2 months ago
    • 0

      Sub-card of Character

      Being knocked down instead of killed

      A hard hit puts you down rather than killing you outright, so a teammate can get you back up. Held for much later; death and respawn work without it.

      StudioFeatureUpdated 2 months ago
    • 0

      Sub-card of Character

      Facial expressions for mood

      Faces show mood, not just mouth movement while talking.

      StudioFeatureUpdated 2 months ago
    • 0

      Sub-card of Teaching the game

      Driving, radar and storm-chasing lessons

      Short lessons for driving, reading radar, approaching a storm, placing a probe and warning a town. Drive and find your way Read the radar, and what a hook echo…

      StudioFeatureUpdated 5 weeks ago
  2. Planned

    15 items

    • 0

      MacOS Desktop App

      Build and sign a macOS build of the dispatch app Notarize it so it opens without a Gatekeeper warning Serve the download and the update feed per platform, so a…

      StudioFeatureUpdated 3 days ago
    • 0

      Cross PTT Functionality In-Game

      A player can transmit on a channel they are not selected to, without leaving the one they are on A second push-to-talk key, bound separately from the main one…

      StudioFeatureUpdated 3 days ago
    • 0

      Sub-card of Weather & storms

      Custom formations & cloud shapes

      Wall clouds, shelf clouds, visible rotation. Off the same storm seed so everyone sees the same sky.

      StudioFeatureUpdated 2 months ago
    • 0

      Sub-card of Probes & storm data

      Rocket probes

      Launch probes into a storm instead of placing them in its path.

      StudioFeatureUpdated 5 weeks ago
    • 0

      Stereo Channel Scanning

      Add L/R scan / join buttons if enabled Logic for audio to route to either left or right

      StudioFeatureUpdated 2 months ago
    • 0

      Sub-card of Character

      Low quality camera mode

      Camcorder look. Grain, chromatic aberration, rolling shutter, date stamp. Post process and a rig variant, not a new camera system.

      StudioFeatureUpdated 2 months ago
    • 0

      Sub-card of Sound design

      Different siren types

      More than one siren model, each with its own tone and rotation, the way real towns have a mix.

      StudioFeatureUpdated 7 weeks ago
    • 0

      Sub-card of The world map

      AI traffic

      Traffic on the roads.

      StudioFeatureUpdated 5 weeks ago
    • 0

      Sub-card of The world map

      Wildlife

      Deer, cattle, dogs. React to the weather and clear out ahead of a storm. Bird flocks already do ambient flocking, reuse that.

      StudioFeatureUpdated 2 months ago
    • 0

      Radio text messaging

      Short text between units, and from the dispatch panel, without taking a voice channel. Send to one unit, or to everyone on a channel Read messages on the radio…

      StudioFeatureAdded 4 days ago
    • 0

      Paging and tone-out

      Tone out a channel the way a real station alert works, then speak over it. Page a channel or a single unit from the dispatch panel Tones first, then the announ…

      StudioFeatureAdded 4 days ago
    • 0

      Sub-card of Character

      Cinematic photo mode

      Free camera with cinematic controls for screenshots and footage.

      StudioFeatureUpdated 5 weeks ago
    • 0

      Sub-card of Vehicles

      Per-part damage and dents

      Damage that lands where you hit rather than one number for the whole vehicle, and bodywork that actually shows it. Damage to specific parts rather than one ove…

      StudioFeatureUpdated 1 month ago
    • 0

      Sub-card of The world map

      Wind turbines

      Wind farms out on the county roads. Blades turn with the wind that already drives everything else, so you can read the storm off them from a distance. A tornad…

      StudioFeatureUpdated 5 weeks ago
    • 0

      Sub-card of Vehicles

      Breakable glass

      Vehicle windows first, then buildings and storefronts. Glass is already its own mesh with its own material, keep it that way. Done when debris breaks the pane,…

      StudioFeatureUpdated 5 weeks ago
  3. In Progress

    28 items

    • 0

      Destructible Signal Towers

      Destroy / Damage Signal Towers Auto or Manual Repair Destruction FX

      StudioFeatureUpdated 2 months ago
    • 0

      Animation Marketplace

      Add Animations section to marketplace

      StudioIdeaUpdated 4 days ago
    • 0

      Editor chrome: labels, units and shortcut hints disagree between panels

      The pattern badges (trigger-only, livery, synced, frame count) now say what they mean on hover The painting shortcuts were listed twice on one screen in two no…

      StudioUpdated 3 weeks ago
    • 0

      Stream Deck plugin

      Physical keys for the lightbar, with live state on every key rather than blind buttons. Opt-in, off by default, and entirely local to the player's own machine.…

      StudioFeatureAdded 3 weeks ago
    • 0

      Civilian Scanners

      Reception decided by where the player is and which systems cover that area, not by distance to the talker Range control, so leaving a system's coverage drops i…

      StudioFeatureUpdated 4 days ago
    • 0

      Low Powered LOS Channels

      Suggestion from @Darkside: add a channel type that is line of sight so in areas that have low repeater signal they could use that. pretty much a VHF system.

      StudioFeatureUpdated 4 weeks ago
    • 0

      Custom layouts for the detector and the radar

      tDetector and tRadar layouts now work in the UI Studio and on the marketplace, same as the radio and the siren controller. Design mode, the live preview and th…

      StudioFeatureAdded 3 weeks ago
    • 0

      Custom In-Car Props

      Operators list their own models and the prop editor offers them per vehicle A model that is missing, stopped or misspelled falls back to the built-in rather th…

      StudioFeatureUpdated 3 days ago
    • 0

      Sound design

      Weather, vehicles, instruments, surroundings, interface sounds and music.

      StudioFeature1/3sub-items doneUpdated 5 weeks ago
    • 0

      Settings & accessibility

      Controls, display, sound, readability and accessibility options.

      StudioFeature1/2sub-items doneUpdated 5 weeks ago
    • 0

      The world map

      Terrain, towns, roads, navigation and world detail.

      Studio5/10sub-items doneUpdated 5 weeks ago
    • 0

      Probes & storm data

      Deploy instruments, collect storm measurements and recover equipment.

      StudioFeature1/2sub-items doneUpdated 5 weeks ago
    • 0

      Weather & storms

      Storm development, tornadoes, rain, hail, lightning and warnings.

      StudioFeature6/7sub-items doneUpdated 5 weeks ago
    • 0

      Sub-card of Settings & accessibility

      Settings and accessibility features

      Controls, readability and camera comfort settings. Split out: subtitles REQ-84019, radar legend REQ-80327, shake and head bob REQ-28566, settings saving BUG-91…

      StudioFeatureUpdated 5 weeks ago
    • 0

      Sub-card of Sound design

      Weather, vehicle and world sounds

      Weather, vehicle, equipment and world sounds. Buses, limits and volume routing Wind that follows wind strength Rain that follows the rain Radio transmit and re…

      StudioFeatureUpdated 5 weeks ago
    • 0

      The chase laptop

      Radar, storm information, maps and chase planning on the laptop.

      StudioFeature15/15sub-items doneUpdated 5 weeks ago
    • 0

      Voice, radio & text chat

      Voice chat, radio, text chat and crew communication.

      StudioFeature2/2sub-items doneUpdated 5 weeks ago
    • 0

      Character

      Movement, interaction, appearance and character feedback.

      StudioFeature7/11sub-items doneUpdated 5 weeks ago
    • 0

      Economy

      Chase earnings, purchases, inventory, payouts and recovery costs.

      StudioFeature4/4sub-items doneUpdated 5 weeks ago
    • 0

      Vehicles

      Driving, vehicle choice, garage access, fitted equipment and recovery.

      StudioFeature8/11sub-items doneUpdated 5 weeks ago
    • 0

      Teaching the game

      Learn to drive, read radar, approach storms, deploy equipment and warn towns.

      StudioFeature0/1sub-items doneUpdated 5 weeks ago
    • 0

      Sub-card of The world map

      World terrain, towns and map content

      Distance detail turned out to be set up already and just never generated. The layers are there and the world is pointed at them, so it is a job to run rather t…

      StudioUpdated 5 weeks ago
    • 0

      Sub-card of Drone

      Hold a controller while flying the drone

      Hold a controller while flying the drone.

      StudioFeatureUpdated 5 weeks ago
    • 0

      Dashcams / Tower Cams

      Dashcams, tower cameras and shared external views.

      StudioFeature1/1sub-items doneUpdated 5 weeks ago
    • 0

      Drone

      Drone flight, camera controls, readouts and recovery.

      StudioFeature4/5sub-items doneUpdated 5 weeks ago
    • 0

      Sub-card of Vehicles

      Vehicle lineup

      Lineup is the heavy anchored intercept plus six road vehicles. The old named builds are out. Heavy anchored intercept, reference build Box truck Sedan Coupe Co…

      StudioFeatureUpdated 2 weeks ago
    • 0

      Save & progression

      Player saves, achievements, titles and persistent progression.

      StudioFeature12/12sub-items doneUpdated 5 weeks ago
    • 0

      Main menu

      Menu navigation, profile presentation, news and the menu scene.

      StudioFeature1/1sub-items doneUpdated 5 weeks ago

Work leaves this page when it ships. The changelog is where it lands, with the release note for every version.

Something missing?

"Considering" is genuinely undecided, and what gets built there is decided by what communities ask for.