Comparison
tELS vs oELS
Two approaches to emergency lighting. oELS controls the lights already built into ELS vehicles, configured in Lua and JSON files. tELS draws its own LEDs and patterns, built in an in-game editor. Every row is sourced from each product's public pages.
Feature comparison
Price
tELS: $19.99 one-time
oELS: £25.00 (Tebex listing)
Status
tELS: Beta
oELS: Not listed
What it is
tELS: Emergency lighting and siren system. tELS draws its own LEDs and patterns on the vehicle.
oELS: Lighting and siren controller for ELS vehicles. Patterns switch the vehicle's extras on and off.
Existing vehicle packs
tELS: Not a drop-in. Each vehicle is set up once in the editor, imported from its carcols.meta, or ships its own tels.json.
oELS: Built for ELS vehicles, configured per vehicle in a JSON file. Extra-controlled non-ELS vehicles are also supported.
Where you configure it
tELS: In game with /telsedit. No files to edit, no restart.
oELS: config.lua plus a SPAWNCODE.json file per vehicle
Light patterns
tELS: Painted per LED on a grid, with per-pattern palettes, frame rates and fading cells. Up to 64 LEDs rendered per vehicle.
oELS: Written in config.lua as sequences of extras with a timing in milliseconds
Lighting stages
tELS: Stages driven by triggers, plus cruise, takedown and traffic advisor modes
oELS: Primary, secondary and warning lights. Non-ELS vehicles add on-scene lights.
Automation
tELS: 74 vehicle-state conditions combined with AND/OR, driving 18 action types
oELS: Not listed
Environmental lighting
tELS: Included, with distance-based quality steps and an optional Smart mode
oELS: Directional environmental lighting per extra, in up to eight directions, in blue, red, white, amber or green
Sirens
tELS: 8 tone slots per vehicle on main and aux channels, airhorn, rumbler. 12 custom tones plus 14 game sounds.
oELS: Any number of sirens per vehicle, plus a bullhorn
Server-side sirens
tELS: Optional per tone slot. Players choose game or server sound.
oELS: Loads server-sided siren soundpacks defined in config. oELS is not a siren pack itself.
Other vehicle lights
tELS: Any light can be placed and patterned in the editor
oELS: Steady burns and alley lights mapped to extras
Siren controller HUD
tELS: Two included layouts, HTML/CSS layout SDK, more from the marketplace
oELS: Optional on-screen UI
Feedback tones
tELS: Park chirp and horn gestures available as trigger actions and conditions
oELS: Optilink confirmation beeps, with an optional 999 Mode
Who can control the lights
tELS: The vehicle's driver, or a front passenger when the driver seat is empty. Both front seats can operate the lights, and ownership can be released or claimed.
oELS: Configurable per vehicle by seat (driver, passenger, rear seats)
Reusing a setup across vehicles
tELS: One vehicle can reference another's patterns, triggers and sirens. Vehicle packs can ship a tels.json. In-game community config library.
oELS: A _DEFAULT.json file is used for any ELS vehicle without its own file
Keybinds
tELS: Rebindable by each player
oELS: Rebindable by each player, with controller defaults
PA microphone
tELS: Included (needs pma-voice)
oELS: Not listed
Integration with other scripts
tELS: State bags, client exports and network events
oELS: Not listed
Try before buying
tELS: Live test server with the editor open
oELS: Not listed
"Not listed" means it is not in OMSolutions' public documentation or store listing as of the date below. oELS may support it through configuration or updates not yet documented. Prices are shown in each store's own currency.
When oELS may fit better
- You already run ELS vehicle packs and want them working by mapping their extras, not rebuilding their lighting.
- You prefer configuring vehicles in JSON files you can copy and version.
- You want directional environmental lighting set per extra.
- You want lights controllable from specific seats, like the passenger seat.
Common questions
- Will my existing ELS vehicles work in tELS?
- Not on their own. tELS doesn't read ELS or non-ELS pattern files. Each vehicle is set up once in the in-game editor, or you paste its carcols.meta into the importer, which converts its siren sets into editable tELS patterns.
- Do I have to edit files to set up tELS?
- No. LEDs, patterns, triggers and sirens are all built in game with /telsedit, and changes reach every connected player without a restart.
- tELS is in beta. What does that mean?
- It's under active development. Updates are included for as long as the product is offered, and purchases have a 7-day money-back guarantee.
- Can I try it first?
- Yes. Connect to the test server, get in a marked vehicle, and open /telsedit to use the editor yourself.
Sources
Last updated October 23, 2026.
Other comparisons: tELS vs Luxart Vehicle Control · tELS vs z_els
Based on each product's public documentation and store listings as of the date above. Features and prices may change. oELS is a product of OMSolutions, and its name belongs to its owner. TIMMYG Studios is not affiliated with, sponsored by, or endorsed by OMSolutions.
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