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Comparison

tELS vs Luxart Vehicle Control

Two different tools. LVC is a free, open-source siren controller for vehicles that use their own built-in emergency lights. tELS is an in-game editor where you build the lighting and sirens for each vehicle yourself. Every row is sourced from each project's public pages.

Feature comparison

Price

tELS: $19.99 one-time

Luxart Vehicle Control v3: Free

Status

tELS: Beta

Luxart Vehicle Control v3: Stable releases (latest v3.2.9)

Source code

tELS: FiveM Asset Escrow. Your config (data.json) and HUD layouts stay open.

Luxart Vehicle Control v3: Open source, GPL-3.0

What it is

tELS: Emergency lighting and siren system. tELS draws its own LEDs and patterns on the vehicle.

Luxart Vehicle Control v3: Siren and non-ELS emergency lights controller. Lighting comes from the vehicle itself.

Existing vehicle packs

tELS: Not a drop-in. Each vehicle is set up once in the editor, imported from its carcols.meta, or ships its own tels.json.

Luxart Vehicle Control v3: Built for non-ELS vehicles. Sirens are assigned per vehicle by game name in SIRENS.lua.

Where you configure it

tELS: In game with /telsedit. No files to edit, no restart.

Luxart Vehicle Control v3: SETTINGS.lua and SIRENS.lua. Players save their own profiles in game.

Light patterns

tELS: Painted per LED on a grid, with per-pattern palettes, frame rates and fading cells. Up to 64 LEDs rendered per vehicle.

Luxart Vehicle Control v3: Uses the vehicle's own lighting. Traffic advisor and take-down lights through plugins.

Automation

tELS: 74 vehicle-state conditions combined with AND/OR, driving 18 action types

Luxart Vehicle Control v3: Extra Integrations plugin toggles vehicle extras from vehicle states

Sirens

tELS: 8 tone slots per vehicle on main and aux channels, airhorn, rumbler. 12 custom tones plus 14 game sounds.

Luxart Vehicle Control v3: Main, auxiliary (powercall) and airhorn/manual tones, assigned per vehicle

Server-side sirens

tELS: Optional per tone slot. Players choose game or server sound.

Luxart Vehicle Control v3: Supported through server-sided siren integration

Vehicle extras

tELS: Patterns force extras 1–12 on or off while active, restoring each on stop. An LED can be set to render only when its extra is fitted.

Luxart Vehicle Control v3: Extra Controls plugin toggles extras (spotlights, light cuts, scene lights) with hotkeys

Trailers

tELS: Not included

Luxart Vehicle Control v3: Trailer Support plugin

Siren controller HUD

tELS: Two included layouts, HTML/CSS layout SDK, more from the marketplace

Luxart Vehicle Control v3: Movable siren controller HUD modeled after real controllers, with day/night mode

Reusing a setup across vehicles

tELS: One vehicle can reference another's patterns, triggers and sirens. Vehicle packs can ship a tels.json. In-game community config library.

Luxart Vehicle Control v3: Copy profiles between vehicles; wildcard profiles

PA microphone

tELS: Included (needs pma-voice)

Luxart Vehicle Control v3: Not listed

Frameworks

tELS: None needed

Luxart Vehicle Control v3: QBCore and ESX listed as supported

Integration with other scripts

tELS: State bags, client exports and network events

Luxart Vehicle Control v3: lvc:UpdateThirdParty event with siren and indicator state

Try before buying

tELS: Live test server with the editor open

Luxart Vehicle Control v3: Free download

"Not listed" means it is not in that project's public documentation as of the date below. LVC is a community project; features may also be available through forks or add-ons. This page compares LVC v3. Luxart Engineering's separate LVC:Fleet resource is not covered here.

When Luxart Vehicle Control may fit better

  • You want a free, open-source controller you can modify.
  • You already run non-ELS vehicles and want them working without setting each one up.
  • You want extras, traffic advisor, take-downs and trailer controls through ready-made plugins.
  • You'd rather run a stable release than a beta.

Common questions

Will my existing ELS or non-ELS vehicles work in tELS?
Not on their own. tELS doesn't read ELS or non-ELS pattern files. Each vehicle is set up once in the in-game editor, or you paste its carcols.meta into the importer, which converts its siren sets into editable tELS patterns.
How long does it take to set up a vehicle?
Importing a vehicle's carcols.meta gets most vehicles most of the way in one paste. "Create from siren bones" builds a starter lightbar from the model in one click. You can also point similar vehicles at one setup instead of rebuilding each.
tELS is in beta. What does that mean?
It's under active development. Updates are included for as long as the product is offered, and purchases have a 7-day money-back guarantee.
Can I try it first?
Yes. Connect to the test server, get in a marked vehicle, and open /telsedit to use the editor yourself.

Other comparisons: tELS vs oELS · tELS vs z_els

Based on each project's public documentation and release notes as of the date above. Features and prices may change. Luxart Vehicle Control is a free, open-source project by Luxart Engineering, based on the original by Lt. Caine. TIMMYG Studios is not affiliated with, sponsored by, or endorsed by Luxart Engineering.