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Releases and writing from the studio, newest first. Written before it ships, not after someone asks.

  1. 2026
  2. Release

    tELS 0.3

    #

    3 changes

    About tELS

    tELS v0.3 ties lighting patterns to a vehicle's fitted variant parts — modkits, mods, and GTA vehicle extras — so a pattern only drives the LEDs that physically exist on the spawned vehicle, and fixes a set of state-synchronisation problems that could leave one player's view of a vehicle's lights and siren out of step with everyone else's.

    AddedFeatures1
    • Modkit, mod and extra integration for patterns — patterns can now take a vehicle's fitted variant parts into account rather than assuming every vehicle of a model is identical. An LED bound to a GTA vehicle extra only renders when that extra is actually enabled on the spawned vehicle, so a single shared configuration can cover a model whose lightbar, visor bar, or rear cluster differs between builds instead of needing a separate vehicle entry for each one.
    FixedFixes2
    • Fixed state-synchronisation issues that could leave a vehicle's lighting, siren, and stage state out of step between the driver and the players around them, particularly when network-entity ownership of the vehicle changed hands.
    • A batch of smaller fixes and refinements across the HUD, the editor interface, and the shipped layouts.
  3. Release

    tELS 0.2

    #

    1 change

    About tELS

    The first beta release of tELS, an emergency vehicle lighting system for FiveM built around configuring a vehicle from inside the vehicle rather than by editing and reuploading pattern files. This release is available to buy on request rather than through a public listing — open a ticket to purchase.

    AddedFeatures1
    • Beta release of tELS — emergency lighting configured in the vehicle instead of in a file. Rather than compiling patterns into a resource and reuploading it for every flash-rate change or LED adjustment, tELS puts the lights, the patterns that drive them, and the conditions that trigger them behind an in-game editor, and pushes a save out to connected clients. Being a beta, expect the configuration format and the editor to keep moving between releases. Purchasing is by ticket — open one and it will be handled from there.