tELS v0.3 ties lighting patterns to a vehicle's fitted variant parts — modkits, mods, and GTA vehicle extras — so a pattern only drives the LEDs that physically exist on the spawned vehicle, and fixes a set of state-synchronisation problems that could leave one player's view of a vehicle's lights and siren out of step with everyone else's.
- Modkit, mod and extra integration for patterns — patterns can now take a vehicle's fitted variant parts into account rather than assuming every vehicle of a model is identical. An LED bound to a GTA vehicle extra only renders when that extra is actually enabled on the spawned vehicle, so a single shared configuration can cover a model whose lightbar, visor bar, or rear cluster differs between builds instead of needing a separate vehicle entry for each one.
- Fixed state-synchronisation issues that could leave a vehicle's lighting, siren, and stage state out of step between the driver and the players around them, particularly when network-entity ownership of the vehicle changed hands.
- A batch of smaller fixes and refinements across the HUD, the editor interface, and the shipped layouts.
TIMMYG Studios