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Releases and writing from the studio, newest first. Written before it ships, not after someone asks.

  1. 2026
  2. Dev update

    Everything You Take Into the Storm

    #

    28 changes

    About Tornado Emergency

    Hey, storm chasers! This is the last development update before the Early Access trailer, and the trailer is where the release date gets announced. So this one covers everything that's gone into the game since the last update. It's a lot.

    The Short Version

    • Nine vehicles — seven chase rigs, plus two purpose-built interceptors that spike themselves to the ground
    • Four new probes — from one you won't miss to one rated past EF5
    • Photo mode — a viewfinder that tells you if the shot is worth taking, and an album to keep them in
    • A drone you fly yourself — rebuilt into a single instrument panel
    • The field tablet — radar, warnings, radio and reports, now on something you can carry on foot
    • Plus crews, spawn selection, a debris-signature radar product, and more below

    The Fleet

    First time showing the full vehicle roster. Every chase vehicle in the Early Access dealership is finished.

    One thing before the list: none of these names are final. Not the vehicles, not the probes, not the drone. They're what things are called today and any of them can change before release.

    • Halloran Ironwood — the starter pickup
    • Vantera Cordera — the starter sedan
    • Oroville Marlow — economy sedan
    • Oroville Junction — compact SUV
    • Bremmer Haulback — compact workhorse pickup
    • Vantera Solace — mainstream crossover
    • Halloran Redfork — body-on-frame SUV

    Seven separate bodies, not one truck in seven colors. They handle differently and they hold different amounts of gear.

    The Interceptors

    Then the interceptors. Two purpose-built intercept vehicles, sold out of the warehouse instead of the dealership:

    • Ferrous Works Testudo — the heaviest build in the fleet. Four hydraulic outriggers swing out and drive spikes into the ground.
    • Ferrous Works Redoubt — an armored wedge on a crossover chassis. Drops its own suspension and locks down from underneath.

    Both deploy the same way. Drive up, hit deploy, watch the hardware dig in. The further out it goes the more wind you can hold, and if the storm wins it tears you loose anyway. Once you're down you're committed.

    Probes

    Four new probes. Each one is its own instrument:
    Four new probes. Each one is its own instrument:
    • Terrapin — the cheap one. Light enough to carry two, and you won't cry over losing it.
    • Scute — the everyday probe. Survives most of what you'll deliberately drive into.
    • Carapace — heavier, armored, and worth going back for.
    • Dolos — rated past EF5, and priced like it. Set this one down when you mean it.

    Set them in the storm's path, track them on radar, and read what they're measuring as it closes in.

    The Brands on the Gear

    Every brand in Tornado Emergency is made up. The liveries, the lightbars, the mounts, the radar software on your laptop, the institute issuing the warnings. All of it.

    That's on purpose. Real brands need permission, and permission means one person sitting in email threads with legal departments instead of building the game. It also means a logo can get pulled years later and take a vehicle out of the game with it. Making the industry up keeps all of it mine, and it lets the gear get built around how the game plays.

    • Rivetek — sealants, adhesives and repair
    • Vector Lighting Systems — lightbars and scene lighting
    • Rigmount — mounts, drones and camera hardware
    • Uplink — connectivity out where there isn't any
    • RadarDeck — the radar software on your laptop
    • Vantage+ — streaming and broadcast
    • NSSI — the National Severe Storms Institute, who issue the warnings you're chasing

    I checked every one of them against real trademarks and real place names before it went in.

    Want Your Real Gear in the Game?

    If you make chase vehicles, probes, instruments or storm gear, or you run a chase team with a logo, the real thing can go in alongside the invented ones.

    How it works: I build the model, you approve it before anyone sees it, and the design and the name stay yours. You can back out before you approve it, or later on if you change your mind. No money changes hands either way. Start here.

    Fly the Drone

    The Aerodyne Spotter gets you eyes above the storm. When you fly it you're in the drone, and your character stays on the ground holding the controller instead of standing frozen in a field.

    The flying screen used to be a camera view with buttons floating over it. It's one instrument panel now: flight state, link strength, battery and flight time along the top, and a battery timeline with your reserve and land marks on it. You can see how much flight you have left to get home.

    The Photo Mode viewfinder works up there too, so you can shoot a funnel from the air with your height, distance and speed on screen while you line it up.

    Photo Mode

    Line up a shot and the viewfinder tells you whether it's worth taking. When it is, it lists what it can see, how far off it is and how much of the frame it fills. In the shot above it has picked up the tornado and a power flash behind it, with the distance to each. It won't let you document a tornado you can't see, so no pulling one out of the dark or the rain. Everything you shoot goes to your album.

    External Cameras

    You can pull a live camera feed up on screen. Dashcams on your vehicles, cameras on your probes, and fixed ones out in the world like tower cams and intersection cams. One key cycles through everything you can see, another hides the view. The only player cameras you get are your own and your crew's.

    The Field Tablet

    The laptop in the truck has been there a while. The tablet is the new part: the exact same screen, except you can carry it out of the vehicle. Radar, warnings, chat, spotter reports, radio and lightning, the same apps whether you're behind the wheel or standing in a field.

    Radar

    One storm from first echo to tornado, in all three products. Reflectivity on top, velocity in the middle, correlation coefficient on the bottom. Read left to right as the cell builds.

    None of that is a video or a canned loop. Every frame is drawn live from the storm actually running in the world. The radar you're reading is the storm you're driving toward.

    Correlation coefficient is new in this update. It's the debris signature, the product that tells you a tornado is on the ground throwing debris instead of rotation sitting up in the storm. Watch the bottom row. The dark notch in the last two frames is lofted debris, and it lines up with the couplet on velocity.

    Alongside those three, radar also carries warning polygons and lightning.

    There are new radar tower models out in the world as well, to spot on the horizon as you close on a cell.

    Chase With Friends

    You're always in a crew. It's just you until you invite someone. Invite only, no public list, and only the leader can invite or kick.

    Pick Where You Start

    You pick where you start on the world map when you join, instead of always loading into the same place. It remembers what you picked last time. Every spawn point is sheltered, same as a garage.

    Each one shows you what's there before you pick it: whether it has a garage and shelter, the temperature and wind, and how far out the storm is.

    The map itself is new as well. What you're looking at there is the atlas style, drawn out with contours and road names on it, and you can switch between that and the satellite view.

    Your Chaser

    Characters got a lot of work this update. They move and animate properly now, they go limp when something hits them, they sit properly in vehicles, they carry probes in hand out in the field, and their mouths move when they talk on comms.

    You pick who you play as from a select screen in the main menu. The chasers are still a work in progress. I'm adding more and I'm still working on the ones that are in, so I'd rather show them off when they're done than put up a half-finished lineup now.

    The Menu and Your Record

    Single player, multiplayer and the garage all sit on one screen now, with your chaser standing in it. The latest development update gets pulled in on the right, so you can read what changed without leaving the game.

    Your career record is in there too: storms chased, strongest wind you've recorded, probes placed and how many came back, distance driven, and what you've earned across every run. Nineteen achievements underneath that, and the ones you haven't got yet show how far along you are.

    Settings got the same treatment: video, graphics, gameplay, controls and audio. Every setting has its own reset and a panel explaining what it does.

    The HUD

    The HUD got restyled at the same time. Compass above the minimap, clock up next to your money, rounded corners on the minimap. Small things, but the screen reads cleaner.

    For Streamers

    If you stream your chases there's a live data file written to your Documents folder that you can hook up to a custom OBS overlay. Active warnings and their wording, storm cells with distance and bearing, your county and heading, any probes you have out and what they're reading, and your truck's weather station.

    It only carries what you'd already know in game, so an overlay can't tell you where a storm is before your own radar does.

    If you're covering the game, press or video or a write-up, there's a press kit with screenshots, logos, key art and the main menu theme, all free to use. It also says what isn't ready yet.

    A Few Shots From the Field

    What Early Access Will Be

    Worth saying before the date goes out: this is launching into Early Access, and it's one person making it. Everything above is in and working, but the game will keep changing after it's out. There will be bugs, some things will get reworked, and the map and the content will keep growing. Buy it for what it is on launch day.

    Two Ways In, Both Open Now

    If you want to be part of this before launch, there are two things you can put your name down for today.

    • Playtest applications — play it before Early Access, free, under an embargo that lifts before release. I only take a small group at a time, so go in expecting a "not this round" more often than not.
    • Moderator applications — help run the community Discord. Unpaid volunteer work, and I'd rather leave a gap unfilled than bring on people I don't need, but if that sounds like you the form is open.

    Both take a few minutes and you'll hear back either way.

    What's Next

    The Early Access trailer, and the release date with it.

    Between now and then I'll be putting out more clips, screenshots and smaller updates as things get finished. Most of that goes up in the Discord first, so that's the place to be if you want to see things early and tell me what you think of them while they can still change.

    Follow Tornado Emergency on Steam so the trailer shows up in your feed the day it lands, and wishlist it if you haven't yet. Wishlists are a big part of how far Steam pushes a game at launch, and this one is close now.

    Thank you for sticking with this. See you at the trailer.

    Stay safe out there.

    Read the full update on Tornado Emergency
  3. Dev update

    Hail That Dents Your Truck, and a New Main Menu

    #

    3 changes

    About Tornado Emergency

    Hey, storm chasers! Hail now physically dents your vehicle's paint, so a rough run leaves marks you can actually see. The main menu has been rebuilt as well. It has been almost a year since the last update — I'll explain why further down — but Tornado Emergency is very much alive.

    The Short Version

    • Hail: dents vehicle paint now — your rig wears what you put it through
    • Main menu: rebuilt with a refreshed theme and style
    • Field shots: previously unseen map and tornado screenshots below

    Updated Main Menu

    The main menu has been overhauled with a refreshed theme and style.

    Hail Denting

    Get caught in a hailstorm and your vehicle will show for it. Hail now physically dents vehicle paint, so your chase rig will look the part after a rough run.

    A Few Shots From the Field

    Some previously unseen shots of the map and a few tornadoes for good measure.

    Where I've Been

    I said I'd explain the gap, so here it is. This past year has been the most demanding of my life outside of game development. I'm in my final year of college, running TIMMYG Studios as a self-employed business at the same time, and recently moved into my own apartment — turns out it comes with power and internet bills too. Between coursework and keeping the business going, development time has been limited.

    But Tornado Emergency has never been cancelled, and I've never stopped working on it.

    What's Next?

    The focus remains on bug fixing, polishing, and finishing out the remaining content. Updates will be more frequent as life settles down.

    Wishlist Tornado Emergency on Steam if you haven't yet, and follow the page so the next update lands in your feed. Wishlists are a big part of how far Steam pushes a game when it launches, and it genuinely helps a one-person studio.

    Thanks for sticking around. Stay safe out there.

    Read the full update on Tornado Emergency
  4. 2025
  5. Dev update

    A Real Radar Suite: Stations, Range, and a Minimap

    #

    3 changes

    About Tornado Emergency

    Hey, storm chasers! The radar got a serious overhaul this month — warning popups, other chasers on the map, your own probes and reports, tracked lightning, and stations the storm can knock out. Here's what's new.

    The Short Version

    • Radar: warning popups, spotter blips, probe and report markers, tracked lightning, and an active-warning indicator
    • Minimap: added to the bottom left of the HUD
    • Stations: short-range sites, destructible stations, and 3D models for all of them

    Updated Radar System

    Reflectivity Scan
    Reflectivity Scan
    Velocity Scan
    Velocity Scan

    The radar and map system has been overhauled with new hover popups for warnings, a spotter network showing other players as green blips, and visibility for your placed probes and storm reports. Lightning bolts tracked by radar stations are now displayed, and there's an alert indicator in the top right showing the count and highest severity of active warnings.

    Minimap

    Added a minimap to the bottom left of the HUD for navigation and awareness.

    Short Range & Damaged Radar Stations

    Yellow/orange blips show short range stations, red blips show destroyed stations
    Yellow/orange blips show short range stations, red blips show destroyed stations

    Short-range radar stations (yellow/orange blips) have been added, similar to those found at airports and schools. Radar stations can now be destroyed and will show their last scan with a red blip indicator.

    Radar Station 3D Models

    Radar station models
    Radar station models

    Added 3D models for radar stations.

    What's Next?

    A smaller update this time — final exams have taken most of my time. The main tasks remaining before release are tweaking, bug fixes, and adding the rest of the vehicles and player outfits.

    Wishlist Tornado Emergency on Steam if you haven't yet, and follow the page so the next update lands in your feed. Wishlists are a big part of how far Steam pushes a game at launch.

    Stay safe out there.

    Read the full update on Tornado Emergency
  6. Dev update

    The Early Access Map, and Tornadoes That Look Real

    #

    6 changes

    About Tornado Emergency

    Hey, storm chasers! The tornado has been rebuilt from the ground up. It's volumetric now, so it sits in the clouds properly instead of being effects painted onto a cone — and it means we can go much, much bigger. Here's what's new.

    The Short Version

    • Tornadoes: a completely new volumetric shader, far more realistic, and much larger storms are now possible
    • Map: 15 x 15 km — 265 km² — with three populated counties plus highway and rural roads
    • World: planes and birds overhead, reflective road signs, and a new fog weather state

    New Tornado Visuals

    Completely reworked tornado shader for more realistic appearance

    I've completely reworked the tornado shader. Previously, the tornado was rendered via effects being applied to a procedural cone geometry. Now, the tornado uses volumetric effects to create a more realistic appearance as well as fit in better with the volumetric clouds.

    Watch on YouTubeWatch on YouTube

    The new shader allows for much greater control over the tornado's appearance, enabling much larger tornados as well.

    Map for Early Access

    Current map details and future expansion plans

    While the map is still expanding and will continue to be improved, currently there are 3 populated areas/3 counties, with the rest being highway and rural roads. The map is 15 x 15 km or 265 km². While the amount of roads may appear small, the length of each road is quite long.

    Environmental Details

    • Planes and birds in the sky to make the map feel more alive
    • Realistic reflectivity on road signs and reflectors
    • New foggy weather state

    What's Next?

    My focus is now on bug fixing, adding more buildings and neighborhoods to populate the map, adding the rest of the vehicles and probes, and more testing to make sure everything works as expected before release.

    Wishlist Tornado Emergency on Steam if you haven't yet, and follow the page so the next update lands in your feed. Wishlists are a big part of how far Steam pushes a game at launch.

    Stay safe out there.

    Read the full update on Tornado Emergency
  7. Dev update

    New Tornado Visuals and the First Multiplayer Builds

    #

    12 changes

    About Tornado Emergency

    Hey, storm chasers! Internal multiplayer testing has started — the servers are up and we're working through bugs on them. The larger tornadoes also look considerably better than they did. Here's where things stand.

    The Short Version

    • Multiplayer: internal testing underway, servers live, bugs tracked on our board
    • Tornadoes: improved visuals on the bigger ones, still a work in progress
    • Stability: vehicle physics, weather system and multi-tornado performance all improved

    Improved Tornado Visuals

    I've made some improvements to our larger tornado visuals. While this is still a work in progress, we wanted to share the current state of these enhancements.

    Multiplayer Progress

    I'm excited to announce that we've begun internal multiplayer testing! Our servers are up and running, and we are actively tracking issues on our bug board.

    A glimpse of our multiplayer menu interface.
    A glimpse of our multiplayer menu interface.

    Bug Fixes & Optimizations

    Numerous bugs have been squashed over the past few weeks - mainly regarding multiplayer, improving stability and performance across the board. My focus has been on creating a smooth experience for the upcoming playtesting phases.

    • Fixed various vehicle physics issues
    • Improved weather system stability
    • Enhanced performance in areas with multiple tornados
    • Resolved several UI and menu glitches
    • Many more

    What's Next?

    The next phase of playtesting is on the horizon! Here's what you can expect:

    • The next phase of playtesting is expected to begin either at the end of this month or early next month.
    • Pre-Alpha Supporters can expect an official announcement for the above.
    • Our current focus is on completing the EA map.
    • Playtesting times and release dates will depend on how long it takes to complete the map and fix any bugs or performance issues discovered during testing.

    Wishlist Tornado Emergency on Steam if you haven't yet, and follow the page so playtest news lands in your feed. Wishlists are a big part of how far Steam pushes a game at launch.

    Stay safe out there.

    Read the full update on Tornado Emergency
  8. 2024
  9. Dev update

    Destruction, the Spotter Network, and Voice on the Radio

    #

    14 changes

    About Tornado Emergency

    Hey, storm chasers! You can now track your probes on radar, report weather to the spotter network, and talk to other chasers over proximity voice and radio. Here's what's new as we head toward playtesting.

    The Short Version

    • Spotter network: track your probes, read temperature, pressure and wind speed, file reports
    • Comms: proximity voice, global radio, and global and team text chat
    • World: a new rolling-fields map style, grass and wind animation, improved destruction
    • Settings: DLSS and FSR3 support

    New Grass and Wind Animation

    Watch on YouTube

    Feature Previews

    Improved Destruction

    Watch on YouTube

    Spotter Network and Probe Tracking

    • Track probes on radar.
    • View temperature, pressure, and wind speeds.
    • Report weather on the network.

    Proximity Voice and Radio Chat

    • Global and Team Text Chat.
    • Proximity Voice Chat.
    • Global Radio Voice Chats.
    Communications Management

    New EA Map Style

    I decided to go for a more rolling fields and pastures landscape style, which also allows for a larger and more natural layout.

    Other Enhancements

    • Driving offroad is much slower than on the road.
    • Loading screens and main menu are near completion.
    • Settings menu with DLSS and FSR3 support.
    • Tons of bug fixes

    What's Next?

    Addressing bugs, refining the experience, setting up servers, conducting internal playtesting, and introducing more vehicles and characters.

    Wishlist Tornado Emergency on Steam if you haven't yet, and follow the page so the next update lands in your feed. Wishlists are a big part of how far Steam pushes a game at launch.

    Stay safe out there.

    Read the full update on Tornado Emergency